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Читатель! Мы искренне надеемся, что ты решил читать книгу “For the Win” Doctorow Cory (EN) по зову своего сердца. Диалоги героев интересны и содержательны благодаря их разным взглядам на мир и отличием характеров. Развязка к удивлению оказалась неожиданной и оставила приятные ощущения в душе. Основное внимание уделено сложности во взаимоотношениях, но легкая ирония, сглаживает острые углы и снимает напряженность с читателя. Место событий настолько детально и красочно описано, что у читающего невольно возникает эффект присутствия. Многогранность и уникальность образов, создает внутренний мир, полный множества процессов и граней. События происходят в сложные времена, но если разобраться, то проблемы и сложности практически всегда одинаковы для всех времен и народов. Это настоящее явление в литературе, которое не любишь, а восхищаешься всем естеством, оно не нравится, а приводит в неописуемый восторг. В ходе истории наблюдается заметное внутреннее изменение главного героя, от импульсивности и эмоциональности в сторону взвешенности и рассудительности. Интригует именно та нить сюжета, которую хочется распутать и именно она в конце становится действительностью с неожиданным поворотом событий. Очевидно-то, что актуальность не теряется с годами, и на такой доброй морали строится мир и в наши дни, и в былые времена, и в будущих эпохах и цивилизациях. “For the Win” Doctorow Cory (EN) читать бесплатно онлайн необычно, так как произведение порой невероятно, но в то же время, весьма интересно и захватывающее.

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Новинки

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Обычный сосед

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Обычная жизнь обычной ЧжиВон протекала день за днем. Ничего интересного, что могло бы скрасить её …

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Буду рядом - Джейсеф

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16 занятий

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Каждый кей-попер мечтал попасть на концерт любимой группы. И вот наконец мечта двадцатилетней ЧжиХ…

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Spring day

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Lost in the dream

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Источник

For the saying, see the “for the win” dictionary entry.

For the Win is the second young adult science fiction novel by Canadian author Cory Doctorow. It was released in May 2010. The novel is available free on the author’s website as a Creative Commons download, and is also published in traditional paper form by Tor Books.

The book is centered on massively multiplayer online role-playing games. Even though the novel is targeted toward young adults, it takes on significant concepts such as macroeconomics and labor rights. It covers the new and fast evolving concept of virtual economy. It also deals with MMORPG specific topics like gold farming and power-leveling.[2]

Plot[edit]

Part 1: The gamers and their games, the workers at their work[edit]

In the near future, virtual economies play a key role in geopolitics. These economies share a common virtual world known as “game-space”, essentially a more evolved form of the Internet with no borders or separate countries. However, in game-space, income inequality is staggeringly high and exacerbated by the exploitative practices of robber baron-type figures, including Boss Wing and Mr Banerjee.

Matthew Fong lives in Shenzhen, China. He uses his talents at gold-farming to find the optimal way to earn virtual gold in a dungeon in minimal time. Together with a couple of friends and roommates, they leave their greedy employer Boss Wing, a virtual economy kingpin who steals their profits. Matthew finds a place in the fictional MMORPG Svartalfaheim Warriors where it is possible to earn much more gold in a short time, and exploits this to make a month’s living in a single night, before the administrators of the game discover and block him. However, Boss Wing sends his goons to raid Matthew’s home and beat him up to lure him back; they agree that Matthew can work on his own but has to surrender 60% of his income to Boss Wing, who handles turning game-gold into real money for him in turn.

Leonard Goldberg is a wealthy American boy in Los Angeles. His father built up a big shipping company, but Leonard is mostly interested in playing games with his guildies in China. He teaches himself Mandarin and takes on the pseudonym “Wei-Dong” (meaning “strength of the East”). His team mentors other Angelenos in leveling up their avatars for money in another game, Savage Wonderland. After one customer makes a series of missteps, they nearly fail but Wei-Dong is able to save them with luck. His stern, disapproving father discovers him playing at night due to time differences and decides to send his son off to a boarding school, Martindale Academy, for better discipline. On the way there, they get into a car accident and amidst the confusion, Wei-Dong manages to run away to Santee Alley, where he rents a cheap room and starts to live on his own, making money as Mechanical Turk, a player who slips into NPCs when other players trigger something not implemented in the game’s AI. While he barely earns enough to make a living, Wei-Dong enjoys his newfound freedom playing for Coca-Cola Games, a huge subsidiary of The Coca-Cola Company that runs some of the biggest virtual worlds.

Mala moves with her mother and little brother from a small village in India to Mumbai, where her mother hopes to earn a better living. She ends up in a plastic recycling factory in Dharavi. With her friend Yasmin Gardez, Mala plays a game called Zombie Mecha in Mrs Dibyendu’s
internet cafe for fun after school, but her mastery of tactics and leadership skills quickly attract a huge following. Soon, she is approached by Mr Banerjee, who recruits her to attack his business rivals in the game, allowing her family to leave the factory and make a better living. One day, her army gets defeated by a mysterious army; their charismatic leader identifies herself to Mala as “Big Sister Nor”. Nor tells her that they are trying to recruit and organize game-workers all over the world into the IWWWW (Industrial Workers of the World Wide Web, a pun on IWW). The members of the IWWWW similarly call themselves “Webblies”, a pun on Wobblies and the web. While companies may move their production from one country to another whenever powerful unions arise, because no borders or separate countries exist in game-space, there will always be a chance to reach the replacement workers and have them join the union, too. Mala dismisses the idea at first, however, and begins to believe the Webblies are sabotaging her career.

Part 2: Hard work at play[edit]

Connor Prikkel, a PhD student in economics at Stanford University, develops a mathematical model for predicting values of virtual goods in games based on how much fun the game is. With this discovery (which he calls “Prikkel equations”), he quits his studies and begins speculating on in-game items. Eventually, he makes big wins, and his equations and understanding of the game economies earn him the leader’s post in Coca-Cola Games’ Command Central.

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Boss Wing locks in his employees at his main office after one of the boys discovers a new way to earn gold quickly. Angered at this lock-in, the boys in Shenzhen go on a wildcat strike, breaking out of the internet cafes, cutting their network connections and protesting in the street out front. Big Sister Nor supports them together with her two co-organizers, The Mighty Krang and Justbob. They talk to the media and spread the word about the strike to all the other Webblies. In addition, the Webblies extend the strike to the online worlds of Mushroom Kingdom, where they use their game characters to fend off Boss Wing’s replacement players attempting to earn gold in-game. Boss Wing retaliates with corrupt virtual detectives known as Pinkerton players, and the Webblies and Pinkerton players fight a huge virtual battle. Conner and his colleagues look on in interest (and even bet on the battle outcome), until they eventually block all the involved player accounts.

During the fight, a group of hired bullies attack Nor’s hide-out and inflict serious injuries. Shenzhen police raid the strikers and arrest Matthew. He is sent to a labour camp for three months, while one of his co-workers, Lu, manages to escape. He briefly talks to Wei-Dong, one of his guildies in gamespace, and learns that videos of the strike and subsequent police raid are going viral in game-space and in Los Angeles. At Shenzhen railway station, Lu is recognized as one of the strikers by Jiandi, a girl who broadcasts a dissident Internet radio show centered around advice on labor organizing, with a huge following of millions of Chinese factory girls. Massive revenues from her show’s advertisements for other illegal movements, including Falun Gong, allow her to stay ahead of the police and escape arrest. She takes Lu into her custody, interviews him on her show, and they initiate a romantic relationship and travel the country together.

While Mala harbors antipathy toward the Webblies, Yasmin joins them and gets expelled from Mala’s army. Yasmin is recruited by Ashok Balgangadhar Tilak, an economist in Mumbai working on behalf of the Webblies. They go together to Andheri, where Ashok has scheduled a meeting with Indian union leaders. He hopes to win their support for the Webblies, and Yasmin tells them about their work as gold-farmers and gamers. However, the “old guard” of union leaders do not take them seriously and decline to provide money or other support. When they arrive back in Dharavi, Mala and her army are already waiting to attack them. Mala attempts to use a petrol bomb, but Yasmin manages to bring her down and wound her, bringing the old friends together again. Yasmin convinces Mala and her army to declare their support for the Webblies, but they secretly continue to work as double-agents for Mr Banerjee.

Upon Wei-Dong’s eighteenth birthday, he resumes contact with his mother. She tells him that his father is dying in the hospital. Wei-Dong decides to come home and visit him, only to arrive too late. From then on, he moves back in with his mother, and becomes part-owner of their shipping company.

Part 3: Ponzi[edit]

Wei-Dong comes into contact with the Webblies, and, partly out of his desire for adventure, helps them. Abusing his position as part-owner of his family’s shipping company, he modifies a shipping container into a makeshift flat and smuggles himself into China, along with boxes of prepaid cards for games valid on servers in the United States, so the Webblies can then distribute and use the codes for their online activities.

After three months in the labour camp, Matthew is released. He rejoins Lu and Jiandi in Shenzhen, along with Wei-Dong, who has successfully distributed his smuggled prepaid cards. Jiandi agrees to house more and more Webblies in her spare flats, motivating her to continue with her broadcasts. This attracts police suspicion, however, and one night, they raid her residence. Jiandi and Lu flee via a secret exit, while all the Webblies are arrested at the front door. Wei-Dong follows Jiandi and Lu, but while Jiandi and Wei-Dong escape the police, Lu is shot. The rest of the boys are also shot after being arrested.

As their “chief economist”, Ashok (working at the backroom of Mrs Dibyendu’s cafe) devises a plan to destabilize the in-game economies. There are multiple references to Ponzi schemes in the plot, but it is not entirely clear how the plan works. One day, Ashok, Mala and her army find the cafe locked and Mrs Dibyendu gone. They are ambushed by a gang hired by Mr Banerjee; but Mala and her group drive them off. When Mr Banerjee returns with more thugs, Ashok and Mala finally persuades the union leaders to side with them, allowing them to defend themselves and keep the cafe to continue their work.

Eventually, Ashok and the Webblies are able to set up a virtual doomsday device of bad financial assets based on game values. With that power in their hands, the Webblies blackmail Connor and his colleagues by demanding Coca-Cola Games give their workers more freedom to farm gold and sell it to players, in exchange for sparing the game economies. With their extensive inside knowledge, Connor and his employees reluctantly accept the Webblies’ proposal and work together with Ashok on re-stabilizing the game economy. Mala gets kidnapped by Banerjee, who refuses to set her free even after Yasmin pays him ransom. Ashok and Connor tamper with his in-game assets, getting Banerjee to finally release Mala.

Police in Hong Kong raid Big Sister Nor’s house, only to find that she had already moved to an apartment above a massage parlor to continue her work. One night afterwards, arsonists attack the massage parlor. The Mighty Krang and Justbob escape, but Big Sister Nor dies in the fire. Krang and Justbob hear this and tell the other Webblies about the fire, revealing that Nor’s last words were “You all lead yourselves”, giving them new hope as their unionization efforts spread to more countries.

Wei-Dong, Jiandi, and their teams decide to flee China aboard another of Wei-Dong’s ships. They meet with Ashok, Yasmin, and Mala in Mumbai and see each other face to face for the first time. Connor surprises them by revealing his defection, having used his security department to hack their accounts and find their location. The book ends with the protagonists resolving to figure out what to do next.

Reception[edit]

Reception of the novel has been mixed; some reviews praised its righteous message, but others said that this didacticism may detract from the novel for those who are not interested. One review from Kirkus praised the novel’s coverage of social issues: “His story spans the globe and exposes levels of exploitation running from Ponzi schemes to sweatshop thuggery.”[3] However, the same publication also criticized the novel’s moralizing, explaining that “it is shot through with economics lectures; regularly, the focus shifts from the large cast of characters to a gentle exposition on union history or social contracts or some other complex economic idea. Fans, future bankers and future gametechs will be in heaven; those without interest will skim or give up by the halfway mark.”[4]

See also[edit]

  • Digital sweatshop

References[edit]

External links[edit]

Look up for the win in Wiktionary, the free dictionary.
  • Official Book Page on Cory Doctorow’s website
  • Online Version of the book
  • Manifesto for a virtual revolution: 2010 interview with Tom Chatfield, discussing For the Win and cyber-activism

Источник

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In the virtual future, you must organize to survive

At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual “gold,” jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world’s poorest countries, where count

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Lots of violence, concepts that a 5th grader probably won’t understand, and some mild cussing. Also, unless you’re raising an anarchist, you’ll probab…moreLots of violence, concepts that a 5th grader probably won’t understand, and some mild cussing. Also, unless you’re raising an anarchist, you’ll probably want to steer your child away. Don’t forbid it though, that’s the surest way to get them to read it! (less)

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Start your review of For the Win

“A review of ‘For the Win,’ by Cory Doctorow.”
by Cory Doctorow.

David was a hip, streetwise, golden-hearted teenager. He was a native of Mumbai. He was talking to his friend Ravi, who was slumped in a booth in the corner of the teahouse. Ravi was from San Diego; he had never been to India before.

“I read this great book recently,” David said. “It’s called For the Win, by a guy named Cory Doctorow.”

Ravi perked up at this. He had heard of Doctorow. Didn’t he have some blog where anti-corporate hips

…more

Apparently this is a young adult novel. I say apparently as I didn’t really pick up on that fact throughout. How can a book that devotes a dozen pages at a time to discussing political, social, moral and economic ideals be aimed at thirteen year olds?

This is the multinational, multicultural story of how the future workers of the world might be unionised, told via the interlinked lives of disenfranchised game players who are being abused by their employers in one way or another.

“He hated it wh

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I’m not sure if I’ve just read a novel or had a lesson in economics. Cory Doctorow’s dystopian novel For the Win tells the story of the exploitation of an online role playing game’s economy. In the running of what could be classed as electronic sweatshops throughout Asia, gold farmers suffer from very poor work conditions in the effort to mine gold and find virtual treasure to sell to first world customers. The novel has a typical ‘unite and rise against authority to improve our lifestyle’ plot

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I actually liked this a lot more than I thought I would. I expected it to make me cranky, but I really enjoyed reading it. When I thought hard about it, though, it was missing something… revelatory, I think, that’s keeping me from rounding up the rating. In my heart. (And on Goodreads.)

One thing I knew right away, though — it really is overlong. This story doesn’t have to be 500 pages. To its credit, there isn’t any thread or character I immediately think of cutting, but there’s just a lot. T

…more

A techno-thriller about kids trying to counter the nefarious forces behind the profit-making in the multi-player computer gaming world. The virtual gold, special weapons, and status items from the games form the basis of a serious economy, which includes sweatshops of impoverished kids in third world countries run by gangsters. The “what-if” in this tale has to do with the idea of international unions of such workers, which gains momentum by alignment with other more traditional factories that e

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Maybe it’s just me, but Cory’s books are beginning to read like libertarian fanfiction. As with Makers, this book was didactic and segued into “let’s study economics” a little too often for my liking. As always, the bad guys are demonized and the good guys get all the sympathetic ink.

“Heavy-handed” is the word one would use for Cory’s books. I applaud the clarity of the writing–there is no way to mistake what Cory’s trying to say–but if there’s one thing that turns me off, it’s preaching. Lit

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Wow what a crazy book. From a slow, sometimes confusing, start it just rolls on and on and you have to hold tight. A book about the working class and slave labour of the computer future it stars the poor of the world driven to work in crappy conditions for crappy pay just to make “gold” for rich Westerners.

Interspersed with their quest to throw off the shackles of oppression and very vivid and frightening lessons on economy and just how fragile the global financial system is and how based on sh

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I don’t much like economics. I like Cory Doctorow’s metaphor here in For the Win of the economy like a train: most people have no idea where it’s going, or whether the driver is even still alive; while economists speculate on all of this, some people pay attention to them while others just ignore them entirely and watch the scenery go by.

I don’t much like economics, but I guess I should admit that the economy is important. Similarly, I won’t accept the cop-out idea that it’s impossible to compre

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Cory Doctorow sure is smart. He wrote this story, too, but that doesn’t seem to matter because he is so busy telling you stuff, like how government borrowing and inflation work together, even though that has nothing to do with the story. And also how when we get together in the virtual, corporate-owned worlds, we can all work together as comrades for the common good and we don’t even have to learn the words to “L’Internationale”.

This is a “combine two things” book. Sometimes that works, this tim

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Watch out Wile E Coyote!

This techno thriller-with-a-message is not just for the online gaming community. The brutal dystopia portrayed here is not too far removed from today’s reality of economic exploitation and the mobilising potential of the Internet to influence political change. Non-gamers may find difficulty with the jargon, but if you struggle with economic theory, this is a great crash course on the global economic meltdown that may be facing us all.

Extract:-
Confidence makes value. Value

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The short, I’ll-really-try-not-to-gush version:
Cory Doctorow writes educational YA. No, come back! Stop running! I’m serious- and it’s not a bad thing!
Argh. I lost another one.
Anyhow. Basically, FTW explains the economics and mechanics of labor unions in the framework of MMORPGs (Massively Multiplayer Online Role-Playing Games). It’s cool, it’s- as I said, and I know it’s the word of death- educational, and it’s fun. Oh, and here’s another adjective: intense. Doctorow doesn’t pull punches; Littl

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I just finished reading this novel, the second from Doctorow after reading his brilliant “Little brother” and there is so much to be said about it. When I read the subject matter of the novel I was intrigued in more ways than I would have been about 4 years ago. I would not have understood much about gaming and gold farmers and probably would have been limited to “hear-say” and more or less exaggerated or erroneous judgment of these topics. But yes, having played an MMORPG the world depicted in

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I’m in the middle of an epic Doctorow binge right now. Along the way I’ve been collecting my thoughts about all the books, and when I’m finally done I will write some proper reviews.

In the meantime, I’ll tell you the most important thing you need to know: It is not possible to read a Doctorow book without learning something. For those who claim otherwise, you sir, are a liar. The topics are so wide and varied too: technology, social movements, unions, economics, hedge funds, security, business,

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The extra long blurb kind of sums up how I felt about this book. Insanely awesome…but disappointing at the same time. Too long-winded. Not enough story. Long tangents I don’t really care about. Lots of that achey sadness I get inside when an author/blogger I LOVE doesn’t live up to my expectations.

Let’s get this straight. I still adored this book. Cory Doctorow = the coolest, geekiest author you will ever have the pleasure of reading. He never fails to challenge my beliefs in a non-offensive,

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I have enjoyed Cory’s books in the past and also liked this one but not as much as some of the others. The subject matter is appealing to me as it surrounds online games and the phenomenon of ‘gold farmers’ – those dedicated and possibly addicted gamers who are prepared to play endlessly to secure in-game gold or attributes for characters and then sell these to less dedicated gamers who want to level-up fast and amass gold to buy special equipment such as Vorpal blades etc. The twist in the stor

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I’ve read a number of Cory Doctorow’s books including Down and Out in the Magic Kingdom and Little Brother, and For the Win is definitely along the same lines, a high-concept book wrapped around a modern concept. Here’s it economics and union labor, along with virtual economies and gold farming.

There are plenty of reviews that give their two cents on the plot and characters, so I’m not going to go into too much depth about that. As far as the writing goes, I was very disappointed. First, as othe

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sometimes u just feel like reading some diverse well-written anti-capitalist sci-fi okay

I find Cory Doctorow a little bit of mystery. I’ve read three of his books. This one, plus
Down and Out in the Magic Kingdom
and
Makers
, and while he writes enjoyable stories, they aren’t nearly good enough to warrant his fame amongst the digerati. I haven’t yet read
Little Brother
, which School Library Journal recommends over this one.

I suspect there are several factors that account for his popularity.

First, not too many authors are doing near-term speculative fiction. The geeks amo

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‘For The Win’ is possibly one of 2010′s best works of fiction, at least for those readers who enjoy books that deal with big issues. Paraphrasing other writers in the genre, author Cory Doctorow has said that “good science fiction predicts the present” and part of what makes the novel so enjoyable is that this story could be taking place next year. While his last novel, Little Brother, explored issues around civil liberties and state power in the post-9/11 USA, For The Win shows that Doctorow’s

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Right now, millions of people are online playing Massive Multiplayer Online games (MMOs). These game enthusiasts are running missions in virtual space, playing for high scores and game gold to level up and unlock new weapons and cool virtual prizes. But some players are in it to make real money. They can sell their experience points or weapons for cash to players who want to get to higher levels of gameplay quickly and have the money to pay for it. These are “gold farmers” and often work in swea

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Some people have strange jobs, like weed farming, snake milking, and dog food testing. The people in For the Win have less bizarre jobs, but they are still pretty unique. MMORPGs (Massively multiplayer online role-playing game) are computer games in which massive amounts of players interact with each other. Surprisingly, MMORPGs has a huge effect in the real-world economy. The characters in For the Win are gold-farmers who demand better wages from their bosses. They are not literally gold-farmer

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I read this in e-book format on my phone, because I belatedly remembered (well, OK, the free e-book store reminded me) that Cory Doctorow makes his books freely available under a Creative Commons license.

This book is set in the massively multi-player gaming world. I’ve heard about gold farmers before — people in less-developed countries who make money by accumulating gold and other items for richer people who want to level up without doing the work. In this book, the gold farmers form a union,

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In the dungeons and fairy kingdoms of the online gaming world, a new breed of worker is emerging. The gold farmers are teenagers from the slums of Mumbai to the backwaters of China, toiling in internet cafes and back rooms to earn gold to sell to westerners eager to get their avatar to the next level. These workers don’t see the fruits of their labours though – the ones making a profit are the bosses and the owners of the cafes who pay a pittance and expect long hours in return, but when it’s a

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Whew, I’m exhausted! What a ride. I’m not in the mood to write a long review. I’ll just say Doctorow surprised me. I didn’t expect primers on gaming, global economics, organizing and labor history. I also didn’t anticipate caring deeply for the young gamers. I really, really, really didn’t want them to suffer. They did. I ached so hard for them! For the Win‘s a gut-wrencher.

Doctorow’s done young and older readers a great service. I’m guessing the vast majority of people who pick up this book wil

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Organizing makes us superhuman….

“This is the moment, the one we planned for. We’ve been hurt. Our friends have been hurt. More will be hurt when this is over. But people like us get hurt every single day. We get caught in machines, we inhale poison vapors, we are beaten or drugged or raped. Don’t forget that. Don’t forget what we go through, what we’ve been through.

We’re going to fight this battle with everything we have, and we will probably lose. But then we will fight it again, and we will

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this book is about video game playing third world children who organize a non-hierarchical union to fight for their rights and against corporate schmoes. which is to say, it’s awesome. there’s a nod to the IWW that runs throughout the whole thing, as well.

my only critique is that it’s all so pat and doable… like, yeah, we all get together and make this happen! which isn’t very true in my experience with organizing. but maybe i’m just too used to losing.

[Review originally published on Phronk.com: Book Review – For the Win by Cory Doctorow]

Cory Doctorow’s upcoming young adult novel, For the Win (or FTW), may not sound all that interesting on the surface.

At its core, this is a book about economics and the formation of unions. Boooring. Yet Doctorow weaves an intense story around these potentially dry topics, resulting in one of the most riveting books I’ve read this year.

For the Win takes place in the near future, when multiplayer online games—de

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This is the third or fourth book that I’ve read by Cory Doctorow. His writing is less polished than some of the writers I’ve been reading lately (like DeLillo and Eggers) so it suffered a little by comparison. Like most sci-fi I’ve read, the real energy of the writing seemed to go into world-building. The characters and plot that come out of this approach are by necessity somewhat wooden because everyone knows that they are just there to flesh out this amazing world that the writer has created.

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3.5 stars for the storyline (I really liked it)
5 stars for the politics (It has changed the way I view things, and I like books like that).

Cory Doctorow always impresses me (well except for Down and Out in the Magic Kingdom, I never understood that one, but that might be the fact I have never been to Disneyland).

His books are always well-written and gripping tales that challenge my thinking. In this book we followed the lives of gold farmers in a not-to-distant future (I imagine about ten years

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“For the Win” by Cory Doctorow is an amazing read that captures the life of a gamer in many different ways. The thought of someone that can so accurately describe the online aspect of gaming is something that may be hard to comprehend. The reason that I may be more fascinated in this type of reading is that I am a gamer myself and this book has a certain affect on gamers that can relate to the situations that are written about. I hold strong relations to thee story at hand even though I do not

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